
Thursday, 1 November 2007
Rough Storyboard
13) Girl got scared and fell over broken sofa
14) She quickly ran for the doorway and rest her self
15) Struggling to climb staires
16) A close up shot of her sweating, looking up the staires to see whats beyond it.
17) Girl climbing the staires
18) Long shot of girl on First floor
7) Girl enters building
8)Low shot of girl walking into the living room
9) Medium shot of camera showing furnitures and photos
10) Close up shot of pictures of some couples
11) Close up shot of a girl looking at the pictures
12) Close up shot of girl side ways, her hearing noise coming from upstaires.
1) Low shot of a girl walking towards the house from the distance
2) A close up shot of a board sign read ' Home Sweet H me' with a missing 'o'
3) A medium shot of a girl looking at the board
4) Long shot of a girl walking towards and closely to the house
5) Girl tilting head to a side to look at the house
6) Long shot of a girl disappearing in to the house.
14) She quickly ran for the doorway and rest her self
15) Struggling to climb staires
16) A close up shot of her sweating, looking up the staires to see whats beyond it.
17) Girl climbing the staires
18) Long shot of girl on First floor
8)Low shot of girl walking into the living room
9) Medium shot of camera showing furnitures and photos
10) Close up shot of pictures of some couples
11) Close up shot of a girl looking at the pictures
12) Close up shot of girl side ways, her hearing noise coming from upstaires.
2) A close up shot of a board sign read ' Home Sweet H me' with a missing 'o'
3) A medium shot of a girl looking at the board
4) Long shot of a girl walking towards and closely to the house
5) Girl tilting head to a side to look at the house
6) Long shot of a girl disappearing in to the house.
Monday, 29 October 2007
Working on 3D
We used UV map on Photoshop to play around with the colours and textures for our props. This is just our first rough texturing, before we know for sure what kind of texturing we want to go for.
We also add alot of graffiti to make it look as if the place is destroyed by the unknown, the walls begin to mould in to dirt.

We also add alot of graffiti to make it look as if the place is destroyed by the unknown, the walls begin to mould in to dirt.

More experimentation with the lights coming from the outside of the room.


This is an experimentation that Mo has done to test out the lighting for our short movie. Lighting is important part of our movie because it will show alot of the inside of the building and the outside, we will need to show how old this building is and how long this building has not been looked over for.


Pictures to inspire us
We also looked in to a few games which shows alot of detailed props and enviroment. We liked the way the artist has used a combination of colours and light to create an errie atmosphere to the game.
The image underneath this, is an image of a drinking fountain. Kirsty went to Barcelona and capture these images because she was inspired by the way the dirt hangs around the area, and thought to use it as a props for our enviroment design.
A few images below this is a few pictures taken from another website. We thought this is useful to use because the way things are layed out and the way it looked. Very old, used and demolised.



The image underneath this, is an image of a drinking fountain. Kirsty went to Barcelona and capture these images because she was inspired by the way the dirt hangs around the area, and thought to use it as a props for our enviroment design.
A few images below this is a few pictures taken from another website. We thought this is useful to use because the way things are layed out and the way it looked. Very old, used and demolised.



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